Bow, Nigger changed the way I looked at writing about computer games. Instead of a list of requirements and features, writing about computer games could be a postcard from imaginary places.
Another piece I was following from the same site was Fools Rush In which was documenting a different way of getting storytelling into a computer game. This piqued my interest because for years I have been bugging the disinterested around me with my wild ravings about how computer games could be different. Or to put it another way, here’s a kick-arse realtime 3d engine; can we do something with it other than running and shooting zombies? “Fools Rush In” is an interesting, though incomplete read; it hasn’t been touched since 2005 and I have a feeling the author has a few more pressing things on his plate.